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Masahiro Sakurai on Creating Games

2023

2023 · 122 episodes · 9h 1m in all

Episodes

  1. 1

    1. Flash, Blast, and Smoke [Effects]

    2 Jan 2023 · 3 min

  2. 2

    2. Deconstruct, Analyze, and Rebuild [Planning & Game Design]

    4 Jan 2023 · 3 min

  3. 3

    3. Team Digital or Team Physical? [Grab Bag]

    6 Jan 2023 · 2 min

  4. 4

    4. Kirby Air Ride [Game Concepts]

    9 Jan 2023 · 6 min

  5. 5

    5. Don't Wait to Speak Your Mind [Team Management]

    11 Jan 2023 · 3 min

  6. 6

    6. Don't Anchor Your Center Point [Design Specifics]

    13 Jan 2023 · 2 min

  7. 7

    7. Attack Poses [Animation]

    16 Jan 2023 · 3 min

  8. 8

    8. Get the Sense of Scale Right [Graphics]

    18 Jan 2023 · 3 min

  9. 9

    9. Good Errands and Bad Errands [Planning & Game Design]

    20 Jan 2023 · 3 min

  10. 10

    10. Falling Sells the Feeling of Flight [Game Essence]

    23 Jan 2023 · 2 min

  11. 11

    11. Sora's Work-From-Home Strategies [Grab Bag]

    25 Jan 2023 · 4 min

  12. 12

    12. You'll Forget the Hardship, But the Game Will Endure! [Work Ethic]

    27 Jan 2023 · 3 min

  13. 13

    13. Put Parameters in Brackets [Programming & Tech]

    30 Jan 2023 · 5 min

  14. 14

    14. Game Music and Ambient Sounds [Audio]

    1 Feb 2023 · 3 min

  15. 15

    15. Directors Need to Be Unique [Work Ethic]

    3 Feb 2023 · 2 min

  16. 16

    16. Do We Really Need Enemies? [Game Essence]

    6 Feb 2023 · 3 min

  17. 17

    17. Competing with the Past [Grab Bag]

    9 Feb 2023 · 3 min

  18. 18

    18. Say No to Slow! [Design Specifics]

    11 Feb 2023 · 3 min

  19. 19

    19. Meteos [Game Concepts]

    14 Feb 2023 · 8 min

  20. 20

    20. Consider Rewards First [Game Essence]

    17 Feb 2023 · 2 min

  21. 21

    21. Learn to Count Frames! [Planning & Game Design]

    20 Feb 2023 · 3 min

  22. 22

    22. Follow-Throughs Make the Impact [Animation]

    22 Feb 2023 · 4 min

  23. 23

    23. Loading Screens [UI]

    24 Feb 2023 · 2 min

  24. 24

    24. Visual Effects in Slow Motion [Effects]

    28 Feb 2023 · 11 min

  25. 25

    25. Marketing is Multiplicative [Marketing]

    3 Mar 2023 · 3 min

  26. 26

    26. Games and Eye Strain [Grab Bag]

    6 Mar 2023 · 2 min

  27. 27

    27. Do Competitive Games Have to Be Complex? [Game Essence]

    8 Mar 2023 · 4 min

  28. 28

    28. Just Do It Already! [Work Ethic]

    10 Mar 2023 · 2 min

  29. 29

    29. Units of Speed [Design Specifics]

    14 Mar 2023 · 3 min

  30. 30

    30. Making Tutorials Feel Natural [Planning & Game Design]

    17 Mar 2023 · 3 min

  31. 31

    31. Game Essence in Falling-Block Puzzle Games [Game Essence]

    20 Mar 2023 · 2 min

  32. 32

    32. Mastering Up [Grab Bag]

    22 Mar 2023 · 2 min

  33. 33

    33. Ten People Can Produce Seven People's Work [Team Management]

    24 Mar 2023 · 2 min

  34. 34

    34. Audio as Fiction and Non-Fiction [Audio]

    28 Mar 2023 · 2 min

  35. 35

    35. Supervising Art Through Retouches [Graphics]

    31 Mar 2023 · 3 min

  36. 36

    36. Exaggerate to Make Up for Information Loss [Animation]

    3 Apr 2023 · 2 min

  37. 37

    37. Sodatete! Kouchuu Ouja Mushiking [Game Concepts]

    5 Apr 2023 · 9 min

  38. 38

    38. Emphasizing Text [UI]

    8 Apr 2023 · 2 min

  39. 39

    39. Using Tickets to Manage Tasks [Programming & Tech]

    11 Apr 2023 · 3 min

  40. 40

    40. Praise the Player! [Planning & Game Design]

    14 Apr 2023 · 2 min

  41. 41

    41. The Family Computer (and the NES) [Grab Bag]

    17 Apr 2023 · 5 min

  42. 42

    42. Dying Comes as a Relief? [Game Essence]

    19 Apr 2023 · 2 min

  43. 43

    43. How I Stuck With My Column [Work Ethic]

    21 Apr 2023 · 4 min

  44. 44

    44. An Up-Close Look at Smash Bros. Stages [Graphics]

    24 Apr 2023 · 17 min

  45. 45

    45. Development Secrets of the Original Kirby [Grab Bag]

    27 Apr 2023 · 17 min

  46. 46

    46. Paint an Accurate Picture of Your Game [Marketing]

    30 Apr 2023 · 3 min

  47. 47

    47. Behavior at Ledges [Design Specifics]

    2 May 2023 · 2 min

  48. 48

    48. Screen Shake [Effects]

    5 May 2023 · 3 min

  49. 49

    49. Don't Be Unresponsive [Planning & Game Design]

    8 May 2023 · 2 min

  50. 50

    50. Mountain Climbing Is More Than Just Climbing [Game Essence]

    10 May 2023 · 2 min

  51. 51

    51. Posing Suggestions [Animation]

    13 May 2023 · 3 min

  52. 52

    52. Voice Recording [Audio]

    16 May 2023 · 4 min

  53. 53

    53. Super Smash Bros. Brawl [Game Concepts]

    19 May 2023 · 7 min

  54. 54

    54. Don't Rely on a "Plan B" [Work Ethic]

    21 May 2023 · 2 min

  55. 55

    55. Canceled Games [Grab Bag]

    25 May 2023 · 3 min

  56. 56

    56. Menus Define Your World [UI]

    27 May 2023 · 2 min

  57. 57

    57. Branching Tastes [Work Ethic]

    29 May 2023 · 4 min

  58. 58

    58. Game Writing is Unique [Planning & Game Design]

    1 Jun 2023 · 3 min

  59. 59

    59. Explain Ideas to Everyone at Once [Team Management]

    5 Jun 2023 · 3 min

  60. 60

    60. The Basics of Pixel Art [Graphics]

    7 Jun 2023 · 2 min

  61. 61

    61. ♪ PRESS START [Grab Bag]

    9 Jun 2023 · 18 min

  62. 62

    62. Make Retries Quick [Game Essence]

    12 Jun 2023 · 2 min

  63. 63

    63. Family BASIC [Programming & Tech]

    14 Jun 2023 · 12 min

  64. 64

    64. Maps Are Game Screens, Too [Design Specifics]

    16 Jun 2023 · 2 min

  65. 65

    65. The Fun in Picking Sides [Planning & Game Design]

    19 Jun 2023 · 2 min

  66. 66

    66. Squashing and Scaling [Animation]

    21 Jun 2023 · 2 min

  67. 67

    67. Game Demos [Marketing]

    23 Jun 2023 · 3 min

  68. 68

    68. Daily Report Suggestions [Team Management]

    26 Jun 2023 · 4 min

  69. 69

    69. Games During My Childhood [Grab Bag]

    29 Jun 2023 · 5 min

  70. 70

    70. Kid Icarus: Uprising [Game Concepts]

    4 Jul 2023 · 13 min

  71. 71

    71. Broad Input, Broad Output [Work Ethic]

    7 Jul 2023 · 2 min

  72. 72

    72. Arranging Music [Audio]

    10 Jul 2023 · 4 min

  73. 73

    73. Is Your Game Appealing Enough to Start Over? [Game Essence]

    13 Jul 2023 · 4 min

  74. 74

    74. Motion Sickness in 3D Games [Planning & Game Design]

    17 Jul 2023 · 3 min

  75. 75

    75. Unifying Visual Style [Graphics]

    20 Jul 2023 · 2 min

  76. 76

    76. Hit Marks [Effects]

    25 Jul 2023 · 4 min

  77. 77

    77. The Team Behind Super Smash Bros. Brawl [Grab Bag]

    28 Jul 2023 · 6 min

  78. 78

    78. Color-Coding Your Game [UI]

    1 Aug 2023 · 2 min

  79. 79

    79. Game Essence in Shooting Games [Game Essence]

    4 Aug 2023 · 2 min

  80. 80

    80. Super Smash Bros. for 3DS / Wii U [Game Concepts]

    8 Aug 2023 · 11 min

  81. 81

    81. Bug Testing Never Ends [Team Management]

    12 Aug 2023 · 4 min

  82. 82

    82. Staying Organized with Hierarchical Outlines [Planning & Game Design]

    15 Aug 2023 · 2 min

  83. 83

    83. A Fight Between Live Action and Animation [Graphics]

    18 Aug 2023 · 4 min

  84. 84

    84. Guidelines [Grab Bag]

    22 Aug 2023 · 3 min

  85. 85

    85. Masahiro Sakurai on Creating Games Introduction Video

    24 Aug 2023 · 1 min

  86. 86

    86. Unexpected Results [Design Specifics]

    25 Aug 2023 · 4 min

  87. 87

    87. Damage Animations [Animation]

    29 Aug 2023 · 4 min

  88. 88

    88. Official Websites [Marketing]

    1 Sept 2023 · 4 min

  89. 89

    89. Keep Your Internal Pressure High [Work Ethic]

    5 Sept 2023 · 2 min

  90. 90

    90. Knockback in Super Smash Bros. [Programming & Tech]

    8 Sept 2023 · 3 min

  91. 91

    91. The Original Piece is Always Right [Audio]

    12 Sept 2023 · 6 min

  92. 92

    92. Make Important Elements Bigger [UI]

    15 Sept 2023 · 2 min

  93. 93

    93. More Game Essence Means Less Broad Appeal [Game Essence]

    19 Sept 2023 · 4 min

  94. 94

    94. Show and Tell: Some Rare Belongings [Grab Bag]

    22 Sept 2023 · 4 min

  95. 95

    95. The Perils of Interpolation [Animation]

    25 Sept 2023 · 4 min

  96. 96

    96. Planning Your Game’s Rewards [Planning & Game Design]

    28 Sept 2023 · 5 min

  97. 97

    97. Do Graphics Impact Fun? [Graphics]

    3 Oct 2023 · 2 min

  98. 98

    98. Billboards [Effects]

    6 Oct 2023 · 2 min

  99. 99

    99. Flick Input [Design Specifics]

    10 Oct 2023 · 2 min

  100. 100

    100. Special Crossover! #1 [Special]

    13 Oct 2023 · 26 min

    For our portion of the Retro Game Master crossover, we take a tour through a curated selection of arcade games released between 1978 and 1987—"The Space Invaders Decade". We hope it provides a unique look at the history and evolution of video games!

  101. 101

    101. Special Crossover! #2 [Special]

    16 Oct 2023 · 27 min

    The second installment of the Retro Game Master crossover is here! Join me as I play classic arcade games with legendary Let's Player Arino Kacho. In the four short years covered in this episode, games evolved rather dramatically!

  102. 102

    102. Special Crossover! #3 [Special]

    19 Oct 2023 · 26 min

    Welcome to the final episode of the Retro Game Master crossover! I never imagined doing a crossover like this—I'm so glad we had a chance to play so many games!

  103. 103

    103. The Majority Shouldn't Always Rule [Work Ethic]

    24 Oct 2023 · 2 min

  104. 104

    104. The Shoryuken Command [Game Essence]

    27 Oct 2023 · 4 min

  105. 105

    105. Super Smash Bros. Ultimate [Game Concepts]

    30 Oct 2023 · 12 min

  106. 106

    106. Avoiding Comparison [Planning & Game Design]

    2 Nov 2023 · 3 min

  107. 107

    107. Making Games as Part of a Company [Team Management]

    7 Nov 2023 · 3 min

  108. 108

    108. Fighter Reveal Videos [Marketing]

    10 Nov 2023 · 6 min

  109. 109

    109. Making Sequels [Planning & Game Design]

    14 Nov 2023 · 4 min

  110. 110

    110. Odds and Ends of Supervising [Graphics]

    17 Nov 2023 · 11 min

  111. 111

    111. Facial Animations [Animation]

    21 Nov 2023 · 2 min

  112. 112

    112. Strong Attack, Light Reverb [Audio]

    24 Nov 2023 · 3 min

  113. 113

    113. Game & Watch Designs [Grab Bag]

    28 Nov 2023 · 4 min

  114. 114

    114. I Want to Choose Fast! [UI]

    1 Dec 2023 · 2 min

  115. 115

    115. The Pros and Cons of Leaderboards [Game Essence]

    5 Dec 2023 · 3 min

  116. 116

    116. The Power of Suggestion [Work Ethic]

    8 Dec 2023 · 2 min

  117. 117

    117. How Multiple People Work on One File [Programming & Tech]

    12 Dec 2023 · 2 min

  118. 118

    118. Teaching Players How to Play [Design Specifics]

    16 Dec 2023 · 2 min

  119. 119

    119. Making Things Look Miniature [Graphics]

    19 Dec 2023 · 2 min

  120. 120

    120. It’s Easier If They Already Know [Planning & Game Design]

    22 Dec 2023 · 3 min

  121. 121

    121. Creators Change, Too [Grab Bag]

    26 Dec 2023 · 2 min

  122. 122

    122. Finish Everything Within the Day [Team Management]

    29 Dec 2023 · 3 min

Masahiro Sakurai on Creating Games 2023: quick answers

How many episodes are in Masahiro Sakurai on Creating Games 2023?

2023 of Masahiro Sakurai on Creating Games has 122 episodes, about 9 hours in total.

When did Masahiro Sakurai on Creating Games 2023 come out?

2023 premiered on 2 Jan 2023.

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