
Episodes
- 1
1. Flash, Blast, and Smoke [Effects]
2 Jan 2023 · 3 min
- 2
2. Deconstruct, Analyze, and Rebuild [Planning & Game Design]
4 Jan 2023 · 3 min
- 3
3. Team Digital or Team Physical? [Grab Bag]
6 Jan 2023 · 2 min
- 4
4. Kirby Air Ride [Game Concepts]
9 Jan 2023 · 6 min
- 5
5. Don't Wait to Speak Your Mind [Team Management]
11 Jan 2023 · 3 min
- 6
6. Don't Anchor Your Center Point [Design Specifics]
13 Jan 2023 · 2 min
- 7
7. Attack Poses [Animation]
16 Jan 2023 · 3 min
- 8
8. Get the Sense of Scale Right [Graphics]
18 Jan 2023 · 3 min
- 9
9. Good Errands and Bad Errands [Planning & Game Design]
20 Jan 2023 · 3 min
- 10
10. Falling Sells the Feeling of Flight [Game Essence]
23 Jan 2023 · 2 min
- 11
11. Sora's Work-From-Home Strategies [Grab Bag]
25 Jan 2023 · 4 min
- 12
12. You'll Forget the Hardship, But the Game Will Endure! [Work Ethic]
27 Jan 2023 · 3 min
- 13
13. Put Parameters in Brackets [Programming & Tech]
30 Jan 2023 · 5 min
- 14
14. Game Music and Ambient Sounds [Audio]
1 Feb 2023 · 3 min
- 15
15. Directors Need to Be Unique [Work Ethic]
3 Feb 2023 · 2 min
- 16
16. Do We Really Need Enemies? [Game Essence]
6 Feb 2023 · 3 min
- 17
17. Competing with the Past [Grab Bag]
9 Feb 2023 · 3 min
- 18
18. Say No to Slow! [Design Specifics]
11 Feb 2023 · 3 min
- 19
19. Meteos [Game Concepts]
14 Feb 2023 · 8 min
- 20
20. Consider Rewards First [Game Essence]
17 Feb 2023 · 2 min
- 21
21. Learn to Count Frames! [Planning & Game Design]
20 Feb 2023 · 3 min
- 22
22. Follow-Throughs Make the Impact [Animation]
22 Feb 2023 · 4 min
- 23
23. Loading Screens [UI]
24 Feb 2023 · 2 min
- 24
24. Visual Effects in Slow Motion [Effects]
28 Feb 2023 · 11 min
- 25
25. Marketing is Multiplicative [Marketing]
3 Mar 2023 · 3 min
- 26
26. Games and Eye Strain [Grab Bag]
6 Mar 2023 · 2 min
- 27
27. Do Competitive Games Have to Be Complex? [Game Essence]
8 Mar 2023 · 4 min
- 28
28. Just Do It Already! [Work Ethic]
10 Mar 2023 · 2 min
- 29
29. Units of Speed [Design Specifics]
14 Mar 2023 · 3 min
- 30
30. Making Tutorials Feel Natural [Planning & Game Design]
17 Mar 2023 · 3 min
- 31
31. Game Essence in Falling-Block Puzzle Games [Game Essence]
20 Mar 2023 · 2 min
- 32
32. Mastering Up [Grab Bag]
22 Mar 2023 · 2 min
- 33
33. Ten People Can Produce Seven People's Work [Team Management]
24 Mar 2023 · 2 min
- 34
34. Audio as Fiction and Non-Fiction [Audio]
28 Mar 2023 · 2 min
- 35
35. Supervising Art Through Retouches [Graphics]
31 Mar 2023 · 3 min
- 36
36. Exaggerate to Make Up for Information Loss [Animation]
3 Apr 2023 · 2 min
- 37
37. Sodatete! Kouchuu Ouja Mushiking [Game Concepts]
5 Apr 2023 · 9 min
- 38
38. Emphasizing Text [UI]
8 Apr 2023 · 2 min
- 39
39. Using Tickets to Manage Tasks [Programming & Tech]
11 Apr 2023 · 3 min
- 40
40. Praise the Player! [Planning & Game Design]
14 Apr 2023 · 2 min
- 41
41. The Family Computer (and the NES) [Grab Bag]
17 Apr 2023 · 5 min
- 42
42. Dying Comes as a Relief? [Game Essence]
19 Apr 2023 · 2 min
- 43
43. How I Stuck With My Column [Work Ethic]
21 Apr 2023 · 4 min
- 44
44. An Up-Close Look at Smash Bros. Stages [Graphics]
24 Apr 2023 · 17 min
- 45
45. Development Secrets of the Original Kirby [Grab Bag]
27 Apr 2023 · 17 min
- 46
46. Paint an Accurate Picture of Your Game [Marketing]
30 Apr 2023 · 3 min
- 47
47. Behavior at Ledges [Design Specifics]
2 May 2023 · 2 min
- 48
48. Screen Shake [Effects]
5 May 2023 · 3 min
- 49
49. Don't Be Unresponsive [Planning & Game Design]
8 May 2023 · 2 min
- 50
50. Mountain Climbing Is More Than Just Climbing [Game Essence]
10 May 2023 · 2 min
- 51
51. Posing Suggestions [Animation]
13 May 2023 · 3 min
- 52
52. Voice Recording [Audio]
16 May 2023 · 4 min
- 53
53. Super Smash Bros. Brawl [Game Concepts]
19 May 2023 · 7 min
- 54
54. Don't Rely on a "Plan B" [Work Ethic]
21 May 2023 · 2 min
- 55
55. Canceled Games [Grab Bag]
25 May 2023 · 3 min
- 56
56. Menus Define Your World [UI]
27 May 2023 · 2 min
- 57
57. Branching Tastes [Work Ethic]
29 May 2023 · 4 min
- 58
58. Game Writing is Unique [Planning & Game Design]
1 Jun 2023 · 3 min
- 59
59. Explain Ideas to Everyone at Once [Team Management]
5 Jun 2023 · 3 min
- 60
60. The Basics of Pixel Art [Graphics]
7 Jun 2023 · 2 min
- 61
61. ♪ PRESS START [Grab Bag]
9 Jun 2023 · 18 min
- 62
62. Make Retries Quick [Game Essence]
12 Jun 2023 · 2 min
- 63
63. Family BASIC [Programming & Tech]
14 Jun 2023 · 12 min
- 64
64. Maps Are Game Screens, Too [Design Specifics]
16 Jun 2023 · 2 min
- 65
65. The Fun in Picking Sides [Planning & Game Design]
19 Jun 2023 · 2 min
- 66
66. Squashing and Scaling [Animation]
21 Jun 2023 · 2 min
- 67
67. Game Demos [Marketing]
23 Jun 2023 · 3 min
- 68
68. Daily Report Suggestions [Team Management]
26 Jun 2023 · 4 min
- 69
69. Games During My Childhood [Grab Bag]
29 Jun 2023 · 5 min
- 70
70. Kid Icarus: Uprising [Game Concepts]
4 Jul 2023 · 13 min
- 71
71. Broad Input, Broad Output [Work Ethic]
7 Jul 2023 · 2 min
- 72
72. Arranging Music [Audio]
10 Jul 2023 · 4 min
- 73
73. Is Your Game Appealing Enough to Start Over? [Game Essence]
13 Jul 2023 · 4 min
- 74
74. Motion Sickness in 3D Games [Planning & Game Design]
17 Jul 2023 · 3 min
- 75
75. Unifying Visual Style [Graphics]
20 Jul 2023 · 2 min
- 76
76. Hit Marks [Effects]
25 Jul 2023 · 4 min
- 77
77. The Team Behind Super Smash Bros. Brawl [Grab Bag]
28 Jul 2023 · 6 min
- 78
78. Color-Coding Your Game [UI]
1 Aug 2023 · 2 min
- 79
79. Game Essence in Shooting Games [Game Essence]
4 Aug 2023 · 2 min
- 80
80. Super Smash Bros. for 3DS / Wii U [Game Concepts]
8 Aug 2023 · 11 min
- 81
81. Bug Testing Never Ends [Team Management]
12 Aug 2023 · 4 min
- 82
82. Staying Organized with Hierarchical Outlines [Planning & Game Design]
15 Aug 2023 · 2 min
- 83
83. A Fight Between Live Action and Animation [Graphics]
18 Aug 2023 · 4 min
- 84
84. Guidelines [Grab Bag]
22 Aug 2023 · 3 min
- 85
85. Masahiro Sakurai on Creating Games Introduction Video
24 Aug 2023 · 1 min
- 86
86. Unexpected Results [Design Specifics]
25 Aug 2023 · 4 min
- 87
87. Damage Animations [Animation]
29 Aug 2023 · 4 min
- 88
88. Official Websites [Marketing]
1 Sept 2023 · 4 min
- 89
89. Keep Your Internal Pressure High [Work Ethic]
5 Sept 2023 · 2 min
- 90
90. Knockback in Super Smash Bros. [Programming & Tech]
8 Sept 2023 · 3 min
- 91
91. The Original Piece is Always Right [Audio]
12 Sept 2023 · 6 min
- 92
92. Make Important Elements Bigger [UI]
15 Sept 2023 · 2 min
- 93
93. More Game Essence Means Less Broad Appeal [Game Essence]
19 Sept 2023 · 4 min
- 94
94. Show and Tell: Some Rare Belongings [Grab Bag]
22 Sept 2023 · 4 min
- 95
95. The Perils of Interpolation [Animation]
25 Sept 2023 · 4 min
- 96
96. Planning Your Game’s Rewards [Planning & Game Design]
28 Sept 2023 · 5 min
- 97
97. Do Graphics Impact Fun? [Graphics]
3 Oct 2023 · 2 min
- 98
98. Billboards [Effects]
6 Oct 2023 · 2 min
- 99
99. Flick Input [Design Specifics]
10 Oct 2023 · 2 min
- 100
100. Special Crossover! #1 [Special]
13 Oct 2023 · 26 min
For our portion of the Retro Game Master crossover, we take a tour through a curated selection of arcade games released between 1978 and 1987—"The Space Invaders Decade". We hope it provides a unique look at the history and evolution of video games!
- 101
101. Special Crossover! #2 [Special]
16 Oct 2023 · 27 min
The second installment of the Retro Game Master crossover is here! Join me as I play classic arcade games with legendary Let's Player Arino Kacho. In the four short years covered in this episode, games evolved rather dramatically!
- 102
102. Special Crossover! #3 [Special]
19 Oct 2023 · 26 min
Welcome to the final episode of the Retro Game Master crossover! I never imagined doing a crossover like this—I'm so glad we had a chance to play so many games!
- 103
103. The Majority Shouldn't Always Rule [Work Ethic]
24 Oct 2023 · 2 min
- 104
104. The Shoryuken Command [Game Essence]
27 Oct 2023 · 4 min
- 105
105. Super Smash Bros. Ultimate [Game Concepts]
30 Oct 2023 · 12 min
- 106
106. Avoiding Comparison [Planning & Game Design]
2 Nov 2023 · 3 min
- 107
107. Making Games as Part of a Company [Team Management]
7 Nov 2023 · 3 min
- 108
108. Fighter Reveal Videos [Marketing]
10 Nov 2023 · 6 min
- 109
109. Making Sequels [Planning & Game Design]
14 Nov 2023 · 4 min
- 110
110. Odds and Ends of Supervising [Graphics]
17 Nov 2023 · 11 min
- 111
111. Facial Animations [Animation]
21 Nov 2023 · 2 min
- 112
112. Strong Attack, Light Reverb [Audio]
24 Nov 2023 · 3 min
- 113
113. Game & Watch Designs [Grab Bag]
28 Nov 2023 · 4 min
- 114
114. I Want to Choose Fast! [UI]
1 Dec 2023 · 2 min
- 115
115. The Pros and Cons of Leaderboards [Game Essence]
5 Dec 2023 · 3 min
- 116
116. The Power of Suggestion [Work Ethic]
8 Dec 2023 · 2 min
- 117
117. How Multiple People Work on One File [Programming & Tech]
12 Dec 2023 · 2 min
- 118
118. Teaching Players How to Play [Design Specifics]
16 Dec 2023 · 2 min
- 119
119. Making Things Look Miniature [Graphics]
19 Dec 2023 · 2 min
- 120
120. It’s Easier If They Already Know [Planning & Game Design]
22 Dec 2023 · 3 min
- 121
121. Creators Change, Too [Grab Bag]
26 Dec 2023 · 2 min
- 122
122. Finish Everything Within the Day [Team Management]
29 Dec 2023 · 3 min
Masahiro Sakurai on Creating Games 2023: quick answers
How many episodes are in Masahiro Sakurai on Creating Games 2023?
2023 of Masahiro Sakurai on Creating Games has 122 episodes, about 9 hours in total.
When did Masahiro Sakurai on Creating Games 2023 come out?
2023 premiered on 2 Jan 2023.