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Masahiro Sakurai on Creating Games

2024

2024 · 110 episodes · 16h 44m in all

Episodes

  1. 1

    1. What is “Play”? [Game Essence]

    2 Jan 2024 · 3 min

  2. 2

    2. Blade Trails [Effects]

    5 Jan 2024 · 3 min

  3. 3

    3. Let Them Skip, Let Them Pause [UI]

    9 Jan 2024 · 2 min

  4. 4

    4. Flipped Animation [Animation]

    12 Jan 2024 · 3 min

  5. 5

    5. Customization Lets Your Imagination Play [Planning & Game Design]

    16 Jan 2024 · 3 min

  6. 6

    6. Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]

    19 Jan 2024 · 4 min

  7. 7

    7. Dealing With Color Disparity [Graphics]

    23 Jan 2024 · 2 min

  8. 8

    8. Giving Feedback for Sound Effects [Audio]

    26 Jan 2024 · 3 min

  9. 9

    9. Show the Actual Game! [Marketing]

    30 Jan 2024 · 2 min

  10. 10

    10. Staying True to Your Concept [Work Ethic]

    2 Feb 2024 · 3 min

  11. 11

    11. Faithfulness Comes First in Licensed Games [Game Essence]

    6 Feb 2024 · 3 min

  12. 12

    12. Randomness Spices Games Up [Design Specifics]

    9 Feb 2024 · 3 min

  13. 13

    13. Turning Gift-Giving Into a Game [Grab Bag]

    13 Feb 2024 · 2 min

  14. 14

    14. Don’t Put Decisions Off [Team Management]

    16 Feb 2024 · 2 min

  15. 15

    15. Motion Blur [Graphics]

    20 Feb 2024 · 2 min

  16. 16

    16. Game Essence in Action Games [Game Essence]

    23 Feb 2024 · 3 min

  17. 17

    17. A: Work Ethic 1 (Category Compilation) #01~#10

    25 Feb 2024 · 29 min

  18. 18

    18. Animation Blending [Animation]

    27 Feb 2024 · 3 min

  19. 19

    19. Debug Mode [Programming & Tech]

    1 Mar 2024 · 2 min

  20. 20

    20. C: Planning & Game Design 1 (Category Compilation) #01~#09

    3 Mar 2024 · 29 min

  21. 21

    21. Crafting “Similar” Games [Planning & Game Design]

    5 Mar 2024 · 2 min

  22. 22

    22. Button Settings [UI]

    8 Mar 2024 · 3 min

  23. 23

    23. Competition and Abundance [Work Ethic]

    12 Mar 2024 · 3 min

  24. 24

    24. A World Without Footprints [Grab Bag]

    15 Mar 2024 · 2 min

  25. 25

    25. Presenting Scores [Planning & Design]

    19 Mar 2024 · 4 min

  26. 26

    26. Making Effects the Right Size [Effects]

    22 Mar 2024 · 2 min

  27. 27

    27. B: Game Essence 1 (Category Compilation) #01~#06

    24 Mar 2024 · 29 min

  28. 28

    28. Handicap Systems [Design Specifics]

    26 Mar 2024 · 3 min

  29. 29

    29. Making "Work" Games Fun [Game Essence]

    29 Mar 2024 · 3 min

  30. 30

    30. Balancing Ambient Sounds [Audio]

    2 Apr 2024 · 2 min

  31. 31

    31. Making the Imaginary Feel Real [Graphics]

    5 Apr 2024 · 2 min

  32. 32

    32. Using Parameters to Establish Characters [Planning & Game Design]

    9 Apr 2024 · 3 min

  33. 33

    33. Playing Games in Front of Other People [Marketing]

    12 Apr 2024 · 2 min

  34. 34

    34. Bug Testing Systems [Team Management]

    16 Apr 2024 · 4 min

  35. 35

    35. 1986: The Year of Legend [Grab Bag]

    19 Apr 2024 · 4 min

  36. 36

    36. Portraying Fingers [Animation]

    23 Apr 2024 · 2 min

  37. 37

    37. Advancing Text [UI]

    26 Apr 2024 · 3 min

  38. 38

    38. Say It, and It Might Come True [Work Ethic]

    30 Apr 2024 · 2 min

  39. 39

    39. Better Than Not Being Able to Beat the Game [Game Essence]

    3 May 2024 · 2 min

  40. 40

    40. D: Design Specifics 1 (Category Compilation) #01~#08

    6 May 2024 · 28 min

  41. 41

    41. A World with Less Color [Planning & Game Design]

    7 May 2024 · 3 min

  42. 42

    42. Final Output [Graphics]

    11 May 2024 · 2 min

  43. 43

    43. Storage Tips [Grab Bag]

    14 May 2024 · 9 min

  44. 44

    44. Transparency Features [Programming & Tech]

    17 May 2024 · 2 min

  45. 45

    45. Average and Mediocre Are the Same Thing [Design Specifics]

    21 May 2024 · 3 min

  46. 46

    46. Mandatory Strategies and Strategic Balance [Game Essence]

    24 May 2024 · 2 min

  47. 47

    47. E: Team Management 1 (Category Compilation) #01~#07

    28 May 2024 · 29 min

  48. 48

    48. Play Testing Keeps Going [Team Management]

    28 May 2024 · 3 min

  49. 49

    49. Computer-Controlled Players [Planning & Game Design]

    1 Jun 2024 · 5 min

  50. 50

    50. Using Other Songs for Audio Reference [Audio]

    4 Jun 2024 · 3 min

  51. 51

    51. Flashing Effects [Effects]

    7 Jun 2024 · 4 min

  52. 52

    52. Destroying One Wall [Graphics]

    11 Jun 2024 · 4 min

  53. 53

    53. Always Keep Attack Collision in Mind [Animation]

    14 Jun 2024 · 2 min

  54. 54

    54. Targeting and Market Research [Marketing]

    18 Jun 2024 · 4 min

  55. 55

    55. Gameplay as Part of a Live Performance [Grab Bag]

    21 Jun 2024 · 7 min

  56. 56

    56. Echo Chambers [Work Ethic]

    25 Jun 2024 · 3 min

  57. 57

    57. Adding Help Text to Menus [UI]

    28 Jun 2024 · 2 min

  58. 58

    58. Game Essence in Strategy Games [Game Essence]

    2 Jul 2024 · 2 min

  59. 59

    59. Online Updates [Design Specifics]

    5 Jul 2024 · 4 min

  60. 60

    60. Manga-like Visuals [Graphics]

    9 Jul 2024 · 3 min

  61. 61

    61. In-Game Cutscenes [Planning & Game Design]

    12 Jul 2024 · 3 min

  62. 62

    62. F: Graphics 1 (Category Compilation) #01~#06

    16 Jul 2024 · 33 min

  63. 63

    63. Directors and Producers [Team Management]

    16 Jul 2024 · 4 min

  64. 64

    64. Start with the Climax [Planning & Game Design]

    19 Jul 2024 · 2 min

  65. 65

    65. The Limitations of Skeletons [Animation]

    23 Jul 2024 · 3 min

  66. 66

    66. When Ideas Won't Come [Work Ethic]

    26 Jul 2024 · 2 min

  67. 67

    67. How Good Were the Player’s Actions? [Game Essence]

    30 Jul 2024 · 2 min

  68. 68

    68. Famicom and NES Audio [Audio]

    2 Aug 2024 · 6 min

  69. 69

    69. Making Things Clear, Even Without Words [UI]

    6 Aug 2024 · 2 min

  70. 70

    70. Turning Anything Into a Competitive Game [Grab Bag]

    10 Aug 2024 · 2 min

  71. 71

    71. Being Kind to Beginners [Planning & Game Design]

    13 Aug 2024 · 3 min

  72. 72

    72. Establishing Characters Through Their Design [Graphics]

    16 Aug 2024 · 2 min

  73. 73

    73. The Limitations of Particle Effects [Effects]

    20 Aug 2024 · 4 min

  74. 74

    74. Smash Bros. DOJO!! [Marketing]

    23 Aug 2024 · 5 min

  75. 75

    75. Speedy Screen Transitions [Design Specifics]

    27 Aug 2024 · 2 min

  76. 76

    76. Amplify Both Strengths and Weaknesses [Game Essence]

    30 Aug 2024 · 2 min

  77. 77

    77. G: Animation 1 (Category Compilation) #01~#09

    30 Aug 2024 · 29 min

  78. 78

    78. Elementary School Play Testers [Team Management]

    3 Sept 2024 · 2 min

  79. 79

    79. Never Get Into Fights [Work Ethic]

    6 Sept 2024 · 2 min

  80. 80

    80. Be Mindful of the Time Players are Giving You [Planning & Game Design]

    10 Sept 2024 · 2 min

  81. 81

    81. Rotation on Two Axes [Animation]

    13 Sept 2024 · 3 min

  82. 82

    82. H: Effects 1 (Category Compilation) #01~#06

    15 Sept 2024 · 28 min

  83. 83

    83. CRT Displays [Grab Bag]

    17 Sept 2024 · 5 min

  84. 84

    84. Odds and Ends of Supervising: Sora Edition [Graphics]

    20 Sept 2024 · 9 min

  85. 85

    85. HUDs [UI]

    24 Sept 2024 · 3 min

  86. 86

    86. I: Audio 1 (Category Compilation) #01~#07

    24 Sept 2024 · 25 min

  87. 87

    87. What Happens When You Shift the Center of Gravity? [Design Specifics]

    27 Sept 2024 · 2 min

  88. 88

    88. Give Yourself a Handicap When Balancing Your Game [Game Essence]

    1 Oct 2024 · 2 min

  89. 89

    89. No Masterpiece Has Bad Audio [Audio]

    4 Oct 2024 · 2 min

  90. 90

    90. A Director’s Job is to Trim [Team Management]

    8 Oct 2024 · 2 min

  91. 91

    91. Mr. Iwata [Grab Bag]

    11 Oct 2024 · 9 min

  92. 92

    92. Up is Down, and Down is Up [Work Ethic]

    15 Oct 2024 · 3 min

  93. 93

    93. J: UI 1 (Category Compilation) #01~#08

    19 Oct 2024 · 29 min

  94. 94

    94. K: Programming & Tech 1 (Category Compilation) #01~#05

    19 Oct 2024 · 29 min

  95. 95

    95. M: Grab Bag 1 (Category Compilation) #01~#09

    22 Oct 2024 · 30 min

  96. 96

    96. Masahiro Sakurai on Creating Games: Finale Special

    22 Oct 2024 · 46 min

  97. 97

    97. N: Game Concepts 1 (Category Compilation) #01~#05

    29 Oct 2024 · 31 min

  98. 98

    98. L: Marketing 1 (Category Compilation) #01~#07

    1 Nov 2024 · 27 min

  99. 99

    99. A: Work Ethic 2 (Category Compilation) #11~#20

    5 Nov 2024 · 28 min

  100. 100

    100. B: Game Essence 2 (Category Compilation) #07~#15

    8 Nov 2024 · 27 min

  101. 101

    101. C: Planning & Game Design 2 (Category Compilation) #10~#18

    12 Nov 2024 · 28 min

  102. 102

    102. D: Design Specifics 2 (Category Compilation) #09~#18

    16 Nov 2024 · 31 min

  103. 103

    103. E: Team Management 2 (Category Compilation) #08~#15

    19 Nov 2024 · 25 min

  104. 104

    104. F: Graphics 2 (Category Compilation) #07~#13

    24 Nov 2024 · 29 min

  105. 105

    105. G: Animation 2 (Category Compilation) #10~#18

    26 Nov 2024 · 28 min

  106. 106

    106. H: Effects 2 (Category Compilation) #07~#11

    1 Dec 2024 · 17 min

  107. 107

    107. I: Audio 2 (Category Compilation) #08~#14

    3 Dec 2024 · 26 min

  108. 108

    108. J: UI 2 (Category Compilation) #09~#15

    6 Dec 2024 · 19 min

  109. 109

    109. K: Programming & Tech 2 (Category Compilation) #06~#09

    13 Dec 2024 · 11 min

  110. 110

    110. M: Grab Bag 2 (Category Compilation) #10~#14

    20 Dec 2024 · 31 min

Masahiro Sakurai on Creating Games 2024: quick answers

How many episodes are in Masahiro Sakurai on Creating Games 2024?

2024 of Masahiro Sakurai on Creating Games has 110 episodes, about 17 hours in total.

When did Masahiro Sakurai on Creating Games 2024 come out?

2024 premiered on 2 Jan 2024.

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