
Episodes
- 1
1. What is “Play”? [Game Essence]
2 Jan 2024 · 3 min
- 2
2. Blade Trails [Effects]
5 Jan 2024 · 3 min
- 3
3. Let Them Skip, Let Them Pause [UI]
9 Jan 2024 · 2 min
- 4
4. Flipped Animation [Animation]
12 Jan 2024 · 3 min
- 5
5. Customization Lets Your Imagination Play [Planning & Game Design]
16 Jan 2024 · 3 min
- 6
6. Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]
19 Jan 2024 · 4 min
- 7
7. Dealing With Color Disparity [Graphics]
23 Jan 2024 · 2 min
- 8
8. Giving Feedback for Sound Effects [Audio]
26 Jan 2024 · 3 min
- 9
9. Show the Actual Game! [Marketing]
30 Jan 2024 · 2 min
- 10
10. Staying True to Your Concept [Work Ethic]
2 Feb 2024 · 3 min
- 11
11. Faithfulness Comes First in Licensed Games [Game Essence]
6 Feb 2024 · 3 min
- 12
12. Randomness Spices Games Up [Design Specifics]
9 Feb 2024 · 3 min
- 13
13. Turning Gift-Giving Into a Game [Grab Bag]
13 Feb 2024 · 2 min
- 14
14. Don’t Put Decisions Off [Team Management]
16 Feb 2024 · 2 min
- 15
15. Motion Blur [Graphics]
20 Feb 2024 · 2 min
- 16
16. Game Essence in Action Games [Game Essence]
23 Feb 2024 · 3 min
- 17
17. A: Work Ethic 1 (Category Compilation) #01~#10
25 Feb 2024 · 29 min
- 18
18. Animation Blending [Animation]
27 Feb 2024 · 3 min
- 19
19. Debug Mode [Programming & Tech]
1 Mar 2024 · 2 min
- 20
20. C: Planning & Game Design 1 (Category Compilation) #01~#09
3 Mar 2024 · 29 min
- 21
21. Crafting “Similar” Games [Planning & Game Design]
5 Mar 2024 · 2 min
- 22
22. Button Settings [UI]
8 Mar 2024 · 3 min
- 23
23. Competition and Abundance [Work Ethic]
12 Mar 2024 · 3 min
- 24
24. A World Without Footprints [Grab Bag]
15 Mar 2024 · 2 min
- 25
25. Presenting Scores [Planning & Design]
19 Mar 2024 · 4 min
- 26
26. Making Effects the Right Size [Effects]
22 Mar 2024 · 2 min
- 27
27. B: Game Essence 1 (Category Compilation) #01~#06
24 Mar 2024 · 29 min
- 28
28. Handicap Systems [Design Specifics]
26 Mar 2024 · 3 min
- 29
29. Making "Work" Games Fun [Game Essence]
29 Mar 2024 · 3 min
- 30
30. Balancing Ambient Sounds [Audio]
2 Apr 2024 · 2 min
- 31
31. Making the Imaginary Feel Real [Graphics]
5 Apr 2024 · 2 min
- 32
32. Using Parameters to Establish Characters [Planning & Game Design]
9 Apr 2024 · 3 min
- 33
33. Playing Games in Front of Other People [Marketing]
12 Apr 2024 · 2 min
- 34
34. Bug Testing Systems [Team Management]
16 Apr 2024 · 4 min
- 35
35. 1986: The Year of Legend [Grab Bag]
19 Apr 2024 · 4 min
- 36
36. Portraying Fingers [Animation]
23 Apr 2024 · 2 min
- 37
37. Advancing Text [UI]
26 Apr 2024 · 3 min
- 38
38. Say It, and It Might Come True [Work Ethic]
30 Apr 2024 · 2 min
- 39
39. Better Than Not Being Able to Beat the Game [Game Essence]
3 May 2024 · 2 min
- 40
40. D: Design Specifics 1 (Category Compilation) #01~#08
6 May 2024 · 28 min
- 41
41. A World with Less Color [Planning & Game Design]
7 May 2024 · 3 min
- 42
42. Final Output [Graphics]
11 May 2024 · 2 min
- 43
43. Storage Tips [Grab Bag]
14 May 2024 · 9 min
- 44
44. Transparency Features [Programming & Tech]
17 May 2024 · 2 min
- 45
45. Average and Mediocre Are the Same Thing [Design Specifics]
21 May 2024 · 3 min
- 46
46. Mandatory Strategies and Strategic Balance [Game Essence]
24 May 2024 · 2 min
- 47
47. E: Team Management 1 (Category Compilation) #01~#07
28 May 2024 · 29 min
- 48
48. Play Testing Keeps Going [Team Management]
28 May 2024 · 3 min
- 49
49. Computer-Controlled Players [Planning & Game Design]
1 Jun 2024 · 5 min
- 50
50. Using Other Songs for Audio Reference [Audio]
4 Jun 2024 · 3 min
- 51
51. Flashing Effects [Effects]
7 Jun 2024 · 4 min
- 52
52. Destroying One Wall [Graphics]
11 Jun 2024 · 4 min
- 53
53. Always Keep Attack Collision in Mind [Animation]
14 Jun 2024 · 2 min
- 54
54. Targeting and Market Research [Marketing]
18 Jun 2024 · 4 min
- 55
55. Gameplay as Part of a Live Performance [Grab Bag]
21 Jun 2024 · 7 min
- 56
56. Echo Chambers [Work Ethic]
25 Jun 2024 · 3 min
- 57
57. Adding Help Text to Menus [UI]
28 Jun 2024 · 2 min
- 58
58. Game Essence in Strategy Games [Game Essence]
2 Jul 2024 · 2 min
- 59
59. Online Updates [Design Specifics]
5 Jul 2024 · 4 min
- 60
60. Manga-like Visuals [Graphics]
9 Jul 2024 · 3 min
- 61
61. In-Game Cutscenes [Planning & Game Design]
12 Jul 2024 · 3 min
- 62
62. F: Graphics 1 (Category Compilation) #01~#06
16 Jul 2024 · 33 min
- 63
63. Directors and Producers [Team Management]
16 Jul 2024 · 4 min
- 64
64. Start with the Climax [Planning & Game Design]
19 Jul 2024 · 2 min
- 65
65. The Limitations of Skeletons [Animation]
23 Jul 2024 · 3 min
- 66
66. When Ideas Won't Come [Work Ethic]
26 Jul 2024 · 2 min
- 67
67. How Good Were the Player’s Actions? [Game Essence]
30 Jul 2024 · 2 min
- 68
68. Famicom and NES Audio [Audio]
2 Aug 2024 · 6 min
- 69
69. Making Things Clear, Even Without Words [UI]
6 Aug 2024 · 2 min
- 70
70. Turning Anything Into a Competitive Game [Grab Bag]
10 Aug 2024 · 2 min
- 71
71. Being Kind to Beginners [Planning & Game Design]
13 Aug 2024 · 3 min
- 72
72. Establishing Characters Through Their Design [Graphics]
16 Aug 2024 · 2 min
- 73
73. The Limitations of Particle Effects [Effects]
20 Aug 2024 · 4 min
- 74
74. Smash Bros. DOJO!! [Marketing]
23 Aug 2024 · 5 min
- 75
75. Speedy Screen Transitions [Design Specifics]
27 Aug 2024 · 2 min
- 76
76. Amplify Both Strengths and Weaknesses [Game Essence]
30 Aug 2024 · 2 min
- 77
77. G: Animation 1 (Category Compilation) #01~#09
30 Aug 2024 · 29 min
- 78
78. Elementary School Play Testers [Team Management]
3 Sept 2024 · 2 min
- 79
79. Never Get Into Fights [Work Ethic]
6 Sept 2024 · 2 min
- 80
80. Be Mindful of the Time Players are Giving You [Planning & Game Design]
10 Sept 2024 · 2 min
- 81
81. Rotation on Two Axes [Animation]
13 Sept 2024 · 3 min
- 82
82. H: Effects 1 (Category Compilation) #01~#06
15 Sept 2024 · 28 min
- 83
83. CRT Displays [Grab Bag]
17 Sept 2024 · 5 min
- 84
84. Odds and Ends of Supervising: Sora Edition [Graphics]
20 Sept 2024 · 9 min
- 85
85. HUDs [UI]
24 Sept 2024 · 3 min
- 86
86. I: Audio 1 (Category Compilation) #01~#07
24 Sept 2024 · 25 min
- 87
87. What Happens When You Shift the Center of Gravity? [Design Specifics]
27 Sept 2024 · 2 min
- 88
88. Give Yourself a Handicap When Balancing Your Game [Game Essence]
1 Oct 2024 · 2 min
- 89
89. No Masterpiece Has Bad Audio [Audio]
4 Oct 2024 · 2 min
- 90
90. A Director’s Job is to Trim [Team Management]
8 Oct 2024 · 2 min
- 91
91. Mr. Iwata [Grab Bag]
11 Oct 2024 · 9 min
- 92
92. Up is Down, and Down is Up [Work Ethic]
15 Oct 2024 · 3 min
- 93
93. J: UI 1 (Category Compilation) #01~#08
19 Oct 2024 · 29 min
- 94
94. K: Programming & Tech 1 (Category Compilation) #01~#05
19 Oct 2024 · 29 min
- 95
95. M: Grab Bag 1 (Category Compilation) #01~#09
22 Oct 2024 · 30 min
- 96
96. Masahiro Sakurai on Creating Games: Finale Special
22 Oct 2024 · 46 min
- 97
97. N: Game Concepts 1 (Category Compilation) #01~#05
29 Oct 2024 · 31 min
- 98
98. L: Marketing 1 (Category Compilation) #01~#07
1 Nov 2024 · 27 min
- 99
99. A: Work Ethic 2 (Category Compilation) #11~#20
5 Nov 2024 · 28 min
- 100
100. B: Game Essence 2 (Category Compilation) #07~#15
8 Nov 2024 · 27 min
- 101
101. C: Planning & Game Design 2 (Category Compilation) #10~#18
12 Nov 2024 · 28 min
- 102
102. D: Design Specifics 2 (Category Compilation) #09~#18
16 Nov 2024 · 31 min
- 103
103. E: Team Management 2 (Category Compilation) #08~#15
19 Nov 2024 · 25 min
- 104
104. F: Graphics 2 (Category Compilation) #07~#13
24 Nov 2024 · 29 min
- 105
105. G: Animation 2 (Category Compilation) #10~#18
26 Nov 2024 · 28 min
- 106
106. H: Effects 2 (Category Compilation) #07~#11
1 Dec 2024 · 17 min
- 107
107. I: Audio 2 (Category Compilation) #08~#14
3 Dec 2024 · 26 min
- 108
108. J: UI 2 (Category Compilation) #09~#15
6 Dec 2024 · 19 min
- 109
109. K: Programming & Tech 2 (Category Compilation) #06~#09
13 Dec 2024 · 11 min
- 110
110. M: Grab Bag 2 (Category Compilation) #10~#14
20 Dec 2024 · 31 min
Masahiro Sakurai on Creating Games 2024: quick answers
How many episodes are in Masahiro Sakurai on Creating Games 2024?
2024 of Masahiro Sakurai on Creating Games has 110 episodes, about 17 hours in total.
When did Masahiro Sakurai on Creating Games 2024 come out?
2024 premiered on 2 Jan 2024.